Contents
Inertia
Determines how movement of the entire cloth affects vertices.
For example, if the shaking is too large for the movement of the character, you can add restrictions to suppress the overall shaking.
Movement Inertia Rotation Inertia |
Reduces the movement force or rotation force itself. However, even if the cloth moves slowly, the movement force is reduced, so there is also the adverse effect that the shaking becomes extremely small. |
Depth Inertia |
Reduce inertia with vertex depth. This is effective when you don’t want the area around the starting point to move too much, such as with skirts or hair. |
Centrifual Acceleration | Augmentation value for centrifugal force. |
Movement Speed Limit Rotation Speed Limit |
Cuts the movement force or rotation force at the set speed. Basically, we recommend using this over Movement Inertia / Rotation Inertia. |
Particle Speed Limit |
Limits the maximum velocity per vertex. However, if you lower the value below 1.0 (1m/s), the accuracy of collision detection will decrease, so be careful when lowering the value. |
Center point of cloth
A cloth always has one center point.
This is automatically determined from the distribution of fixed attributes and is displayed as a gizmo in the scene view as a purple sphere.
Inertia is calculated from the movement of this center point.