BoneCloth Mesh Connection Guide


BoneCloth has a connection option that automatically generates a mesh structure from the Transform state.
By using this function, each Transform (bone) can behave as a mesh instead of a single one, so the connection becomes stronger and the shape is maintained and collision detection is also stronger.

How to Use

You can select the connection method by “Connection Mode” of BoneCloth.

The details of each item are as follows.
Don’t forget to press the “Create” button to rebuild the data after changing the items.

item Description
Connection Mode

This is the mesh generation method.

[Mesh Automatic]
A mesh is automatically generated according to the Transform interval.

[Mesh Sequential Loop]
Generate meshes in the order of Transform lines registered in RootList, and connect the first and last lines in a loop.

[Mesh Sequential No Loop]
Generates meshes in the order of Transform lines registered in RootList, but does not connect the first and last lines.

Same Surface Angle

The angle for generating the mesh normal (0-90).
Basically, you don’t need to adjust it, but if the normals of the created mesh are not uniform, you may be able to improve it by adjusting this parameter.


Details of connection method

Here, we will explain each connection method.
As an example, suppose you have the following skirt-like Transform structure:

This structure looks like this in the Hierarchy.

And suppose that Transforms are registered in the RootList in the order of A, B, C, D, E, F as follows.


[Mesh Automatic]
Simply connect the nearby Transforms.
Therefore, it is not affected by the parent-child relationship of Transform.
However, if the shape of the Transform is complicated, there is a concern that unintended connections will occur.

[Mesh Sequential Loop]
Connect in the order of Transform lines registered in RootList.
In this example, by registering Transforms of A, B, C, D, E, and F as RootList, each line will be connected in order and a mesh will be formed.
The user can specify the connection order by himself.

[Mesh Sequential No Loop]
Same as “Mesh Sequential Loop”, but this does not connect the first and last lines.
It is convenient for skirts with slits.


Triangle Bendの利用

By using the Mesh connection, you can use the functions of Triangle Bend with BoneCloth.

The Triangle Bend prevents adjacent triangles from bending excessively.
See the Triangle Bend section for details.
[Triangle Bend]