Skip to content

Magica Soft

  • Home
  • MagicaSoft Unity Assets
    • Magica Image Viewer
    • Magica Cloth
      • Release Note
      • Installation Guide
      • System Overview
      • Setup Guide
        • Basic Setup Guide
        • BoneCloth Start Guide
        • BoneSpring Start Guide
        • MeshCloth Start Guide
        • MeshSpring Start Guide
        • Wind Start Guide
        • Dress Up Start Guide
        • Skirt by BoneCloth
        • Skirt by MeshCloth
        • Preventing penetration
        • Scaling at runtime
        • Culling System
        • BoneCloth Mesh Connection Guide
      • Component
        • Physics Manager
        • Bone Cloth
        • Bone Spring
        • Mesh Cloth
        • Mesh Spring
        • Render Deformer
        • Virtual Deformer
        • Sphere Collider
        • Capsule Collider
        • Plane Collider
        • Directional Wind
        • Area Wind
        • Avatar
        • Avatar Parts
      • Parameter
        • Algorithm
        • Radius
        • Mass
        • Gravity
        • External Force
        • Drag
        • Max Velocity
        • World Influence
        • Distance Disable
        • Clamp Distance
        • Clamp Position
        • Clamp Rotation
        • Restore Distance
        • Restore Rotation
        • Spring
        • Triangle Bend
        • Collision
        • Penetration
        • Adjust Rotation
        • Rotation Interpolation
      • Particle Edit
      • Cloth Monitor
      • Preset
      • Cleanup of subassets
      • Build Menu
      • API
        • Magica Physics Manager
        • CoreComponent
          • BaseCloth
          • MagicaAvatar
        • WindComponent
          • MagicaAreaWind
        • ColliderComponent
          • MagicaSphereCollider
          • MagicaCapsuleCollider
    • Magica Cloth 2
      • About MagicaCloth2
      • How to Install
      • Release Notes
      • Setup
        • How to use BoneCloth
        • How to use MeshCloth
        • Setting Collision Detection
        • Parameter Setting
        • Vertex painting method
        • Backstop
        • Self-collision setting
        • BoneCloth advanced settings
        • Runtime Construction
        • Runtime Changes
        • Dress-up process
        • Performance
      • Components
        • MagicaCloth
          • Cloth Type
          • Information
          • Reduction
          • Update Mode
          • Animation Pose Ratio
          • NormalSettings
          • Custom Skinning
          • Force
          • Angle Restoration
          • Angle Limit
          • Shape Restoration
          • Inertia
          • Movement Limit
          • Collider Collision
          • Self Collision
          • Gizmo
        • Sphere Collider
        • CapsuleCollider
        • PlaneCollider
      • Roadmap
      • Scripting API
        • MagicaManager
        • MagicaCloth
        • ClothSerializeData
        • CurveSerializeData
        • MagicaSphereCollider
        • MagicaCapsuleCollider
        • MagicaPlaneCollider
  • Contact

Archives

メニュー

  • No categories

MagicaCloth

  • English
  • 日本語

Contents

  1. Cloth Type
  2. Information
  3. Reduction
  4. Update Mode
  5. Animation Pose Ratio
  6. Normal Settings
  7. Custom Skinning
  8. Force
  9. Angle Restoration
  10. Angle Limit
  11. Shape Restoration
  12. Inertia
  13. Movement Limit
  14. Collider Collision
  15. Self Collision
  16. Gizmo

Proudly powered by WordPress