PreBuildDataCreation

Overview


PreBuildDataCreation class is a Static class to support pre-construction.
This class can only be accessed when editing in the Unity editor.

Methods


CreatePreBuildData

/// <summary>
/// PreBuildDataを作成しアセットとして保存する
/// Create PreBuildData and save it as an asset.
/// </summary>
/// <param name="cloth"></param>
/// <param name="useNewSaveDialog"></param>
/// <returns></returns>
public static ResultCode CreatePreBuildData(MagicaCloth cloth, bool useNewSaveDialog = true);