Mesh Cloth


MeshCloth can perform cloth simulation directly on Mesh vertices.
This is also applicable to skinning meshes.
Ideal for simulating complicated movements such as skirts and collision detection.
See “MeshCloth Start Guide” for the setting method and so on.

Properties and parameters

Item Description
Virtual Deformer Set the linked virtual deformer.
Update Mode

Specify the update timing of the simulation.
Update based on the frame rate. (Initial setting)

[Unity Physics]
Update based on Unity’s physics.
If the character moves within FixedUpdate, you can suppress the vibration by selecting this.

Blend Weight Blending ratio with original posture
Culling Culling System
Collider List Set the collider for collision judgment.
Merge Avatar Collider If this component is AvatarParts, it will combine Avatar colliders when attaching.
Skinning Mode Specifies how the bone or mesh to be simulated undergoes external processing.

Declares that particles will not be deformed by external factors.
In this mode, the distance and angle restorations in the simulation are calculated from the initial values.
The load is low compared to other modes.

[User Animation]
Declares that particles will be deformed by processing such as animation.
In this mode, the distance and angle restoration in the simulation will be calculated from the deformed posture after animation instead of the initial value.
This solves the problem of the cloth shrinking unexpectedly when the cloth is greatly deformed by animation.

Algorithm Calculation algorithm
Radius Particle radius for collision determination
Mass Mass
Gravity Gravitational acceleration
External Force Influence of external force
Drag Air resistance
Max Velocity Maximum speed
World Influence Movement effect
Distance Disable Invalidation by distance
Clamp Distance Maximum move distance
Clamp Position Movement restrictions
Clamp Rotation Maximum rotation angle
Restore Distance Distance restoration
Restore Rotation Rotation restoration
Triangle Bend Triangle angle restoration
Collision Collision judgment
Penetration Preventing Penetration
Adjust Line Line rotation adjustment