MeshCloth can perform cloth simulation directly on Mesh vertices.
This is also applicable to skinning meshes.
Ideal for simulating complicated movements such as skirts and collision detection.
See “MeshCloth Start Guide” for the setting method and so on.
Properties and parameters
|Virtual Deformer||Set the linked virtual deformer.|
Specify the update timing of the simulation.
|Blend Weight||Blending ratio with original posture|
|Use Animated Distance||Added from v1.10.3.
When turned on, Clamp Distance and Restore Distance will be restored based on the animated distance.
Until now, the restoration was based on the distance at the time of data creation, so there was a problem that the cloth shrank unexpectedly when the cloth was greatly deformed by animation.
This check remains OFF for data created before v1.10.3, but is ON by default for data newly created after v1.10.3.
|Collider List||Set the collider for collision judgment.|
|Merge Avatar Collider||If this component is AvatarParts, it will combine Avatar colliders when attaching.|
|Radius||Particle radius for collision determination|
|External Force||Influence of external force|
|Max Velocity||Maximum speed|
|World Influence||Movement effect|
|Distance Disable||Invalidation by distance|
|Clamp Distance||Maximum move distance|
|Clamp Position||Movement restrictions|
|Clamp Rotation||Maximum rotation angle|
|Restore Distance||Distance restoration|
|Restore Rotation||Rotation restoration|
|Triangle Bend||Triangle angle restoration|
|Adjust Line||Line rotation adjustment|