Various data are required to perform cloth simulation.
This is called cloth data and is typically generated on the fly at runtime.
However, creating this cloth data takes several milliseconds to tens of milliseconds.
This process will occur in the background and will not affect game progress, but it will cause a delay before the simulation actually starts.
In pre-build, this cloth data is created during editing and saved as an asset.
This allows the simulation to start without any delay during runtime.
The [Pre-Build] panel performs the construction work.
See Using pre-builds for more information.
|Displays the current state of the prebuilt cloth data.
|ID for identifying cloth data.
In the initial state, a random string of 8 alphanumeric characters is set, but we recommend changing the name to something that is as easy to understand as possible.
|The prebuilt data created is saved as an external asset.
The linked assets will be displayed here.