Movement effects
Sets how much particles are affected when the body moves.
Name | Description |
Influence Target | Set the transform to detect the movement of the main unit. If nothing is set, the transform the component is attached to is selected. |
Max Move Speed | Set the maximum movement speed of the main unit. (m/s) No matter how fast the body moves, the speed at which particles move is limited to this value. This helps stabilize the simulation when moving at high speeds. |
Movement Influence | Sets how much the movement of the body affects the particles. At 0.0, movement of the body has almost no effect on particles. |
Rotation Influence | Sets how much the body rotation affects particles. At 0.0, the rotation of the body has almost no effect on the particles. |
It is also possible to reset the position of particles when the main body moves greatly.
Name | Description |
Reset After Teleport | Sets whether to reset the particle position when a teleport is detected. |
Teleport Mode |
Specifies the teleport behavior. [Keep] |
Teleport Distance | The movement distance in one frame of the main body detected as a teleport. |
Teleport Rotation | The rotation angle in one frame of the body detected as teleportation. |
Stabilization at reset
There is an issue with particles bouncing when they are in the collider when resetting the simulation.
This problem can be mitigated with the [Stabilization Time After Reset] parameter.
Name | Description |
Stabilization Time After Reset | Time to perform stabilization processing at reset (s) |