Overview
The Wind component can give a “wind” effect to a cloth component.
There are the following types of Wind components.
Currently (v1.3.0) only “Direction Wind” is available.
Items in preparation will be implemented in the future.
Name | Description |
Magica Directional Wind | A wind of direction that affects the whole world. |
Magica Box Wind | A wind that can be set in a box-shaped zone. <in preparation> |
Magica Sphere Wind | Wind that can be set in a spherical zone. <in preparation> |
Magica Impact Wind | Momentary wind such as a blast. <in preparation> |
How to set up Directional Wind
Directional Wind is a wind that affects the whole world.
To add it, right-click in the Hierarchy window and select “Magica Directional Wind” from the menu as shown below.
When a component is added, a gizmo shows the wind direction in the Scene view.
The direction of the wind is possible by changing the rotation of the component’s Transform.
Directional Wind is a direction only wind, so the Transform position is not used.
You can set parameters from the inspector.
Name | Description |
Main | Basic airflow. |
Turbulence | The turbulence rate of the wind. At 0.0 the wind always flows from a certain direction, but at 1.0 the wind direction changes randomly. |
Wind effect settings for each cloth component
Each cloth component can be individually configured to determine how much wind is affected.
[External Force] panel is added to each cloth component.
Name | Description |
Mass Influence | The ratio of how much the particle weight is affected. At 1.0, the weight affects 100%, and heavy particles will not move much when exposed to the wind. 0.0 disables the weight effect and is affected by wind regardless of weight. |
Wind Influence | Wind influence rate. If set to 0.0, it is completely unaffected by wind. 1.0 is 100% affected. The value can be greater than 1.0. |
Wind Random Scale | Wind random rate. By increasing the randomness, the effect of the wind can be more or less intense, and can add irregularities to the movement. At 0.0, randomness is lost. |