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Magica Soft

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  • MagicaSoft Unity Assets
    • Magica Image Viewer
    • Magica Cloth
      • Release Note
      • Installation Guide
      • System Overview
      • Setup Guide
        • Basic Setup Guide
        • BoneCloth Start Guide
        • BoneSpring Start Guide
        • MeshCloth Start Guide
        • MeshSpring Start Guide
        • Wind Start Guide
        • Dress Up Start Guide
        • Skirt by BoneCloth
        • Skirt by MeshCloth
        • Preventing penetration
        • Scaling at runtime
        • Culling System
        • BoneCloth Mesh Connection Guide
      • Component
        • Physics Manager
        • Bone Cloth
        • Bone Spring
        • Mesh Cloth
        • Mesh Spring
        • Render Deformer
        • Virtual Deformer
        • Sphere Collider
        • Capsule Collider
        • Plane Collider
        • Directional Wind
        • Area Wind
        • Avatar
        • Avatar Parts
      • Parameter
        • Algorithm
        • Radius
        • Mass
        • Gravity
        • External Force
        • Drag
        • Max Velocity
        • World Influence
        • Distance Disable
        • Clamp Distance
        • Clamp Position
        • Clamp Rotation
        • Restore Distance
        • Restore Rotation
        • Spring
        • Triangle Bend
        • Collision
        • Penetration
        • Adjust Rotation
        • Rotation Interpolation
      • Particle Edit
      • Cloth Monitor
      • Preset
      • Cleanup of subassets
      • Build Menu
      • API
        • Magica Physics Manager
        • CoreComponent
          • BaseCloth
          • MagicaAvatar
        • WindComponent
          • MagicaAreaWind
        • ColliderComponent
          • MagicaSphereCollider
          • MagicaCapsuleCollider
    • Magica Cloth 2
      • About MagicaCloth2
      • How to Install
      • Release Notes
      • Setup
        • How to use BoneCloth
        • How to use MeshCloth
        • How to use BoneSpring
        • Setting Collision Detection
        • Parameter Setting
        • Vertex painting method
        • Backstop
        • Self-collision setting
        • BoneCloth advanced settings
        • Wind Setting
        • Character Instantiation
        • Runtime Construction
        • Runtime Changes
        • Scale Change
        • Dress-up process
        • Performance
        • Use in VisualScripting
        • Use in 2D
        • Use in stop motion
        • Using pre-builds
      • Components
        • MagicaCloth
          • Cloth Type
          • Information
          • Mesh Write Mode
          • Reduction
          • Rotation Control
          • Update Mode
          • Animation Pose Ratio
          • Blend Weight
          • NormalSettings
          • Custom Skinning
          • Culling
          • Force
          • Angle Restoration
          • Angle Limit
          • Shape Restoration
          • Inertia
          • Movement Limit
          • Collider Collision
          • Self Collision
          • Wind
          • Spring
          • Gizmo
          • Pre-Build
        • Sphere Collider
        • CapsuleCollider
        • PlaneCollider
        • WindZone
        • MagicaSettings
      • Roadmap
      • Scripting API
        • MagicaManager
        • MagicaCloth
        • ClothSerializeData
        • ClothSerializeData2
        • CurveSerializeData
        • MagicaSphereCollider
        • MagicaCapsuleCollider
        • MagicaPlaneCollider
        • MagicaWindZone
        • MagicaSettings
        • PreBuildScriptableObject
        • PreBuildDataCreation
  • Contact

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Setup

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Contents

  1. How to use BoneCloth
  2. How to use MeshCloth
  3. How to use BoneSpring
  4. Setting Collision Detection
  5. Parameter Setting
  6. Vertex painting
  7. Backstop
  8. Self-collision setting
  9. BoneCloth advanced settings
  10. Wind Setting
  11. Character Instantiation
  12. Runtime Construction
  13. Runtime Changes
  14. Runtime Scaling
  15. Dress-up process
  16. Performance
  17. Use in VisualScripting
  18. Use in 2DAnimation
  19. Use in stop motion
  20. Using pre-builds

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