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Magica Soft

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  • MagicaSoft Unity Assets
    • Magica Image Viewer
    • Magica Cloth
      • Release Note
      • Installation Guide
      • System Overview
      • Setup Guide
        • Basic Setup Guide
        • BoneCloth Start Guide
        • BoneSpring Start Guide
        • MeshCloth Start Guide
        • MeshSpring Start Guide
        • Wind Start Guide
        • Dress Up Start Guide
        • Skirt by BoneCloth
        • Skirt by MeshCloth
        • Preventing penetration
        • Scaling at runtime
        • Culling System
        • BoneCloth Mesh Connection Guide
      • Component
        • Physics Manager
        • Bone Cloth
        • Bone Spring
        • Mesh Cloth
        • Mesh Spring
        • Render Deformer
        • Virtual Deformer
        • Sphere Collider
        • Capsule Collider
        • Plane Collider
        • Directional Wind
        • Area Wind
        • Avatar
        • Avatar Parts
      • Parameter
        • Algorithm
        • Radius
        • Mass
        • Gravity
        • External Force
        • Drag
        • Max Velocity
        • World Influence
        • Distance Disable
        • Clamp Distance
        • Clamp Position
        • Clamp Rotation
        • Restore Distance
        • Restore Rotation
        • Spring
        • Triangle Bend
        • Collision
        • Penetration
        • Adjust Rotation
        • Rotation Interpolation
      • Particle Edit
      • Cloth Monitor
      • Preset
      • Cleanup of subassets
      • Build Menu
      • API
        • Magica Physics Manager
        • CoreComponent
          • BaseCloth
          • MagicaAvatar
        • WindComponent
          • MagicaAreaWind
        • ColliderComponent
          • MagicaSphereCollider
          • MagicaCapsuleCollider
    • Magica Cloth 2
      • About MagicaCloth2
      • How to Install
      • Release Notes
      • Setup
        • How to use BoneCloth
        • How to use MeshCloth
        • How to use BoneSpring
        • Setting Collision Detection
        • Parameter Setting
        • Vertex painting method
        • Backstop
        • Self-collision setting
        • BoneCloth advanced settings
        • Wind Setting
        • Character Instantiation
        • Runtime Construction
        • Runtime Changes
        • Scale Change
        • Dress-up process
        • Performance
        • Use in VisualScripting
        • Use in 2D
        • Use in stop motion
        • Using pre-builds
      • Components
        • MagicaCloth
          • Cloth Type
          • Information
          • Mesh Write Mode
          • Reduction
          • Rotation Control
          • Update Mode
          • Animation Pose Ratio
          • Blend Weight
          • NormalSettings
          • Custom Skinning
          • Culling
          • Force
          • Angle Restoration
          • Angle Limit
          • Shape Restoration
          • Inertia
          • Movement Limit
          • Collider Collision
          • Self Collision
          • Wind
          • Spring
          • Gizmo
          • Pre-Build
        • Sphere Collider
        • CapsuleCollider
        • PlaneCollider
        • WindZone
        • MagicaSettings
      • Roadmap
      • Scripting API
        • MagicaManager
        • MagicaCloth
        • ClothSerializeData
        • ClothSerializeData2
        • CurveSerializeData
        • MagicaSphereCollider
        • MagicaCapsuleCollider
        • MagicaPlaneCollider
        • MagicaWindZone
        • MagicaSettings
        • PreBuildScriptableObject
        • PreBuildDataCreation
  • Contact

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MagicaCloth

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Contents

  1. Cloth Type
  2. Information
  3. Mesh Write Mode
  4. Reduction
  5. Rotation Control
  6. Update Mode
  7. Animation Pose Ratio
  8. Blend Weight
  9. Normal Settings
  10. Custom Skinning
  11. Culling
  12. Force
  13. Angle Restoration
  14. Angle Limit
  15. Shape Restoration
  16. Inertia
  17. Movement Limit
  18. Collider Collision
  19. Self Collision
  20. Wind
  21. Spring
  22. Gizmo
  23. Pre-Build

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