This section describes how to set up the system.
This setup is common for each cloth component.
Placing Physics Manager in a scene
In order for MagicaCloth to work as a common matter, it is necessary to place MagicaPhysicsManager in the scene.
Place the following prefab in your scene.
Update mode setting
Next, open the PhysicsManager inspector and set the update time according to the project to be executed.
Basically, there is almost no problem with the default settings, but there are times when it is advantageous to adjust for the project in terms of performance.
Name | Description |
Update Per Second | Number of physics engine updates per second. The more updates, the stronger the physics engine, but at the expense of performance. |
Update Mode |
Update method [Unscaled Time] [Once Per Frame] [Delay Unscaled Time] |
Update Location |
The update position of the simulation. [Before Late Update] |
See the PhysicsManager page for details.
This completes the basic system setup.